Specifications:
Hardware and Components:
- Arduino UNO WiFi Rev2 Boards: 8 units, WiFi-enabled for versatile connectivity and programming capabilities.
- Arduino Education Shields: 8 units, add-on boards designed for educational purposes, featuring an SD card reader and an audio connector for extended functionalities.
- Breadboards: Two different sizes provided for each board to facilitate easy circuit building.
- Electronic Components: Includes resistors, LEDs, pushbuttons, buzzers, potentiometers, light and ultrasonic sensors.
- Power Supplies: Eight 9V batteries, each with two battery connectors.
- Connectivity: Jumper wires and USB cables are provided for connecting components and interfacing with computers.
- Assembly Pieces: Modular pieces for constructing eight different guided projects.
- Storage: Component boxes for student groups and spare components for classroom management.
- Online Platform: Access to a comprehensive software platform for educators, offering lesson materials, assembly videos, and interactive projects.
Educational Content:
- The module offers a blended learning experience, combining physical hardware projects with an online learning platform that includes 8 lessons and 8 guided projects, totaling 24 hours of content designed by the Arduino Education team. This platform is accessible in multiple languages, including English, German, Italian, Spanish, Portuguese, and French, ensuring a wide reach.
Learning Resources:
Arduino Education
Applications and Projects:
The CTC GO! - Core Module is specifically designed to engage high school students in STEAM (Science, Technology, Engineering, Arts, and Mathematics) subjects through a playful, hands-on learning approach. This module not only teaches the basics of electronics and coding but also emphasizes real-world applications, making learning both relevant and exciting for students.
Applications and Use Cases:
Integration with STEAM Subjects: The program provides a modular cross-curricular approach that allows for the incorporation of technology as a tool in various STEAM subjects, offering a comprehensive understanding of how these disciplines intersect in real-world scenarios.
Project-Based Learning: Students get to design, create, and test a series of projects and experiments, fostering an environment of active learning and practical application of theoretical knowledge.
21st-Century Skills Development: The collaborative nature of the module's activities is geared towards developing essential skills such as critical thinking, problem-solving, teamwork, and creativity.